We wanted to avoid-well, not just avoid dump stats, but if you have an idea, like you want to make a super-genius barbarian, I want to make a stupid idiot wizard, I want to make a weakling charismatic fighter, you can do all of that and the system is built so there is a way where you can play with those stats. If you want a bigger AOE on melee attacks, a high Intellect will give you a bigger AOE on your melee attacks. For a barbarian, if you want your Wild Sprint last longer, a high Intellect will let it last longer. So if you want to make a super genius barbarian, you can, and it’s actually good for them because Intellect affects area of effect and duration. It took us a long time but we made sure that all the attributes are good for all classes. Barbarians are really good at doing area of effect melee damage and really fast bursts of damage, and they can also do things like sprint across the battlefield.Īttributes, this is D&D like superficially in the sense that there are six attributes physical and mental. Paladins are good at defensive stuff and single-target buffs. When you pick your character class here obviously you’re getting a vibe for the different outfits and looks of them. Chanters and ciphers are two new weirdo guys. We have all the standard classes-fighters, wizards, rogues, all those guys. Over the course of stretch goals that moved to a total of eleven. Kickstarter, during the campaign we started with I think five. Savannah Humans are more Mesoamerican.Įleven character classes. We also have Ocean Humans, who are from near the equatorial region. You can be a Meadow Human, which is your standard Euro dude. We also have the different ethnicities you can choose from.
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